In the conversation of video games as art found here: http://kurtwords.blogspot.com/2011/05/digital-art-part-2-video-games.html?showComment=1304960945781#c7096904235939138875 This is my input:
As I was looking for the response to my post I stumbled upon this on your blog, and let me tell you I am extremely happy that I did. This is an argument that I have been wondering about and have been a part of almost from the beginning of the "consol gamers’ era".
Here is how I would preface my conversation: there are two series of games that I have been following for most of my life as they have been released as consol games.
The first and foremost is certainly the Legend of Zelda series, I have played all of the games that are worth playing that have come out in this series. Having the opportunity recently to do a lot of research on the subject for another class, I would argue that the core games of the Zelda series with respect to the main story that has been posed is something that will forever be archived as part of Nintendo's history. To make sure we are on the same page, the core set that I am referring to is thus:
Zelda -> Zelda II -> A Link to the Past ->
Ocarina of Time + Majora's mask ->
Twilight Princess + Windwaker
The important thing to remember here is the divide in timelines of the same story that comprise the Majora & Windwaker games in this lineage.
However, to keep to the conversation, I think that the sheer girth of story that is made up of these seven games is on par if not cooler than the girth of story that is found in any good series (like Star Wars for example), and can certainly be considered art if the movies are.
Now, to return to the note at the beginning, the other game series that I have fallen into as I have grown up is the Elder Scrolls, to which I have played the third and fourth games in the series extensively (for the first two games were computer based and not part of my life till far past the Xbox). The thing that I have to say specifically about these games is that they are so good that I would be willing to argue that most of my academic interest nowadays can certainly be tied back to things I had been interested in while playing these games.
The notable difference between this and Zelda though is a key factor here in terms of different styles of artistic video games. Zelda poses a story for you to follow with help as to the linear aspect of the game. Where as The Elder Scrolls is a sandbox game that allows you to immerse yourself in the feel of the society in the game and become part of an alternative world that you can explore. This aspect allows you to follow any number of different outcomes in the game if you so choose, to the extent that I rarely even care about the linear game they program into it.
When it comes down to it, I think that the point of a piece of art is to let your mind become a part of the artist’s world for the time that you spend in the presence of it. Thus, if you can get so involved in a game that it sometimes feels like you have been to these other places, and have experienced exactly what the artists want you to, how can it be argued otherwise that a videogame can't be art?
Monday, May 9, 2011
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